They will still function like normal, though. When you have seen all three endings to Dino Crisis you must play three separate games from start to finish. Regina not only starts with Grenade Gun in her arsenal, but she also has unlimited ammunition. Dino Crisis Wiki Guide. Last Edited: 7 Mar pm. Hint - Shotgun Upgrades When you enter Kirk's Lab The one with the escape hatch and vortex device , you will find a cabinet case next to the escape hatch.
Pack M 2 Rec. Pack M 2 An. Aid 1 Recovery Aid 1 Resuscitation 1 Red Emergency Boxes The following reveals the items found in each of the emergency boxes in the game, so you won't ever waste a plug on an E-Box that doesn't have what you need.
Secret Ending. Chief's Vault Combo Type in at the vault. Kirk's secret lab in the control room Fourth Outfit When you finish the game for first time, Regina will get two new costumes Battle type, and Army type. Infinite Grenade Gun Ammo When you have seen all three endings to Dino Crisis you must play three separate games from start to finish. He worked on several projects at the facility, including research on components for an experimental generator.
After a test activation of the generator resulted in overload, the dinosaurs that appeared in its wake killed him and the rest of the facility's staff. Initially, Paul's work in the Ibis Island facility was on experimental aircraft.
Later, near the end of the project, he was transferred to Facility B2 to work on the Stabiliser. His registration number was , and he could be accessed via pager with the number After the experimental generator's activation and subsequent overload, Paul was killed by a Velociraptor on Facility 1F.
Some time after this, his corpse was found by a S. You are making your way outside again, so you can either go through the management office and the main entrance, through the doors opposite the one you enter, or you can climb up through the vent, to get back to the office hallway where you first entered the facility. Once outside, turn right and go past the green double-doors. Around the corner you can unlock the gate to the B1 Backup Generator Room.
Go through to find another An. Aid , and then climb down the metal ladder to the generator room. Follow the passage until you come to a battery charger with a full battery inside. Take out the Startup Batt. R and continue along the passage to another set of switches. This time one of the batteries next to the switches is missing. Stand near the batteries and select from your inventory the startup battery you just collected.
Once it's in place, set the batteries to match the switches again: red, blue, green, white, and then pull the switches. Rick calls you to get back to him as he has something he wants to tell you, but before making your way back to the control room, push the shelves near the switches to find another plug.
As you enter the facility and make you way along the office hallway, a raptor crashes through the window, so watch out! For me, this took a little more killing than the others, but that doesn't mean it will for you! Once back with Gail and Rick, they tell you they saw something on the monitor that could be Dr. Regina then receives a distress signal that could be from her team member, Tom. Gail wants to stick to the mission and go and find Kirk, but Rick is concerned about his teammate and thinks you should try and rescue him, first.
What do you do? You have to decide which is best for you. I usually follow Rick at this point, but here are the different options. If you follow Gail you will get certain items sooner, but you'll still get them if you decide to follow Rick instead. Leave the control room and turn left and go round the corner to the now opened security gates and follow the passage. Go down the stairs to the Medical Room Hallway.
Regina spots some small dinosaurs feasting on something! They may look harmless, but if they bite you they will eventually kill you.
Don't waste your time trying to shoot them as it will just attract more. The door to the right is the Medical Room and is also another save point. Inside the room, in a box to Regina's right, is a plug. On the desk at the opposite end of the room is an ID Card , which you will need. As you exits 8, beware of raptor. Quickly go to shaft X1, and exits at 6. Turn the laser gate off, get the medical pack then heads for At 2, get a blue liquid at the front of the door to Use the key, get another blue liquid and go down.
Well, you'll face the same puzzle at the generator 5 , but there is no red battery. Find it at the southeast of the room, then put it inside the panel. Once you solve it, Rick will call you. Before you exits, obtain a plug by pushing the shelves near the switch.
Return to 8. Back to control room, Rick and Gale had a conflict. Gale wants to check any survivor at the basement as he saw someone at the base ment, while Rick wants to rescue a survivor that his signal comes from the east gate.
If you choose Gale's way, choose first option, for Rick, choose the second option. Have fun with compsognathus for awhile. Go to another save room S and get the ID card, few medical packs, a plug, and a yellow book. Heads toward 26, you'll see a person that looks like Dr.
Gale chases him, and got separated with you because of the rolling door. He ask you to follow him using the elevator on Examine the corpse, get the green dart, then go to the left door. Unlock the door to From 24, go upstairs to 23, then head towards 1 and the east gate to the elevator area.
Go to next two paragraphs to continue. Then head towards to 1, and take the east gate to the elevator area. Go to next paragraph to continue. At 01 of elevator area, dodge 2 raptors. Get two PA3 shotgun ammo if you can. Don't forget to take your gun after that. Kill her to ease your way later. Also check for another plug in the crates. Inside 03, you'll meet Tom.
If you choose Rick's way, he would still alive but seriously wounded with Rick beside. And if you choose Gale's way, he's already dead. Either way, get both DDK [L] disks. Now you have to secure Tom to somewhere safe Rick's way , or you have to return for Gale Gale's way. First, you have to turn the power to the elevator. Before you go to 05, get the elevator area's map in Beware of pterodactyls at In 05, go downstairs.
After you get the crane control card and blue liquid behind the shelves, go for another puzzle. There are 3 three input ducts and 3 three output ducts. You need to connect them with three pairs of different type of pipe green straight, red twisted-up, and blue twisted-down into the correct arrangement.
Press PgDn twice is you want to skip this fing crap It's green, red and blue. For instance, press the left switch on P3, that means you'll get a straight pipe on the left output duct.
After you solve the puzzle, the elevator shall be activated. If you fail, you'll be crushed by fan. Head towards the elevator, turn it on and talk to Rick Rick's way , or directly go down Gale's way. The elevator leads you to Go upstairs, push the shelves for medical kit, then use the crane card on the panel for another puzzle.
Exit the panel, then go downstairs. Rick will take Tom to the room S on B1, while you must return to Gale Rick's way , skip to the next two paragraphs. Head towards 25, go upstairs and towards to 29 for Gale's way.
Skip to the next four paragraphs to continue.
0コメント