What is the difference between mlb 2k10 and mlb 2k11




















As a result, you can work counts effectively, fight off tough pitches, and hang in there for walks. Running on the basepaths is also more accurate now. Last year, it was pretty much impossible to steal bases, or even move ahead on a hit and run without nailing a solid single or better. Now, it's still tough, but it's at least possible to swipe a bag every so often if you get a great jump.

Pitching pretty much stays the course. Twirling and twisting the right stick to throw different pitches remains as accurate and innovative as ever. Pitchers respond a little more dramatically to pressure now, though, as the gamepad throbs and the cursor shakes with runners on. At times, this is a bit much, as when you see an experienced World Series winner like Josh Beckett practically having a nervous breakdown on the rubber after giving up a homer and a double in the first inning of a game in April.

Fielding has been improved in a few noteworthy ways. A new fielding meter tracks how long you press a button or move the right stick when making throws.

It works extremely well for the most part, giving you a good sense of how hard you need to make tosses to nail runners. The meter also nicely reflects fielding skills; the Gold Glove types have huge green sweet spots on the meter that make it easy to fire frozen ropes, while clumsier sorts have green blips that are just about impossible to perfectly nail.

This can cause a few problems in My Player, because rookies start with overly harsh fielder ratings that can cause you to push the meter into the red and wind up throwing like Chuck Knoblauch for a good while in AA. Speed in the field has been turned down a couple of notches, and animations have been smoothed out to eliminate the impossibly awkward, Cirque du Soleil-style catches common in MLB 2K There are slight hitches to some motions, but everything still looks more realistic than it did last year, from snagging routine fly balls to runners plowing into second basemen to stave off double plays.

It turns out the Pirates are still in the majors. Numbers appear accurate across the board, with innings rolling out in authentic ways and free of the crazy offensive explosions that made the 2K baseball series less than credible in its earlier years. Dynamic player ratings based on performances in the real major leagues have been added to the mix this time around. Now, if someone goes on a hot streak in the real world, his ratings go up in the game. If someone gets cold in the real world, his ratings drop in the game.

Stats are tracked and then adjusted after every month of real big-league action. This is a good way to keep things current as MLB goes through its season, of course, but the impact on gameplay should be pretty negligible for most players. Dynamic ratings should allow MLB 2K11 to accurately represent surprise phenoms and surprise busts this season by bumping ratings on the fly instead of waiting for a roster patch or next year's game.

But unless you happen to have one of these players on your fave squad in the game, it's hard to see this frill making much difference to anybody, aside from diehard MLB Today fans who want their games to play out just like they do on TV. Presentation values have been bumped up in a few ways, especially when it comes to visuals. As already noted, animations have been adjusted so that plays in the field are more realistic.

Lighting and shadow effects are more lifelike now, giving a boost to player and stadium models that at times looked flat in previous editions of the game. Player faces still appear pretty lumpy, however.

Marketing strategies aside, MLB 2K11 does make a few noticeable tweaks in presentation and gameplay to improve the overall realism of the experience. Fielders will respond a bit more lifelike this time around, though there still were a few unnatural-looking instances that just didn't make sense.

Regardless, it's clear that a fair amount of attention was devoted to correcting some of last year's fielding issues, and we're happy to report things are much better in 2K Animations are markedly smoother in 2K11 and the batting and pitching elements feel more real-world than in year's past. MLB Today is back, too, arguably the game's most unique feature, allowing in-game players to reflect the seasons they're having in real life.

We also really enjoyed seeing the same camera angles used in-game as their broadcast-specific counterparts. Instead of a generic camera location, the 2K team emulated each team's local broadcast viewing angle.

While certainly a seemingly minute detail, such an addition really adds to the overall presentation. However, the most notable addition this year has got to be the introduction of analog hitting, pitching, and fielding.

While a logical evolution of the game, the controls just feel too difficult when played on the medium setting. After playing eight games with the new system in place, we still felt frustrated when on defense.

It appears the controls will take some time getting used to, something veteran fans of The Show may not be thrilled about. You can still use the old button-press metered scheme, but the analog pitching system is easy enough to figure out and use proficiently, though it's hard to master, especially as you get later into a game and find your mind wandering a bit there's a tendency in baseball video games to get a little bored of pitching.

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