Thunder King Rai-Oh is a popular choice because it disrupts the opponent's strategy by blocking add-to-hand effects and can negate an inherent Special Summon. Monsters that are level 5 or above are weakened because they require one or more Tributes to summon. ATK and DEF are no-brainers; battling is one of the simplest and most effective ways to control the field. Potential combos allow for greater use of cards that weren't as useful before. For example, Rescue Rabbit summons two level 4 or lower Normal monsters from your deck, but destroys them in the End Phase.
This by itself isn't very useful, but if you Xyz Summon with them, you can avoid the destruction drawback and put a big Monster on the field. This is especially useful if you use it to summon an Xyz Monster with a good effect, like Evolzar Laggia.
Again, looking at popular Spell choices, you'll see that many of these are present. Solar Recharge is a powerful Draw Spell that allows you to speed through your deck. Wind-Up Factory searches out any Wind-Up that is needed. Monster Reborn allows you to summon back any fallen monster, making it extremely powerful and versatile. Dark Hole is useful in generating Card Advantage.
Book of Moon and Mystical Space Typhoon are good for disrupting the opponent, stopping their plays before they can make them. We'll once more look at some popular choices. Solemn Judgment is one of the most versatile Traps available. Mirror Force has no cost and generates lots of card advantage. Before you even read any of the cards in a new theme, the artwork's going to be the thing you respond to first. For this reason I would say card art is still one of the many things players look at when deciding on a deck.
I also believe the art style's a significant point when players start enjoying a particular deck more than others, even if it's just for casual play. I've loved the Fluffal theme since long before they received many of their best cards, and it wasn't because of any of their mechanics; I just thought they were cute. The illustrations that define Yu-Gi-Oh can be found all over the place: playmats, deck boxes, trade binders, and even online avatars.
It might be subconscious more than anything, but if you put two equally powerful decks in front of a person and ask them to choose one to play, they're probably going to pick the one with the cooler artwork. Many of us even made this exact decision when we bought our first Starter Deck! Even among the top strategies there's never a "perfect" deck. If one strategy's topping way more than the others, there's not going to be a perfect way to build the deck for every event.
Hybrid decks, tech choices, and specific card ratios are just some of the ways that an established theme can be changed to be better prepared against the expected matchups.
That said, I think there are four main metrics I tend to use when I'm analyzing decks: consistency, versatility, inevitability, and recovery. All the top decks tend to be good at most of those, but they're often especially great at a couple of them.
These aren't the only categories that someone might use to analyze a deck, but they are a decent starting point. If you value consistency over everything, then you may be inclined to play a more standard list that's proven in competition.
That's a completely valid way to choose a build! Tech options are often risky: if they work then you win big, but if they fail you have dead cards. But even among the top decks themselves there's usually one that's more consistent than the rest.
For a long time, Sky Strikers and Salamangreats were the go-to kings of consistency. They didn't have as powerful openings as the big combo decks, but they almost always drew a playable hand. Versatility reflects how easily you can adapt to different situations. And they like to take as low of a chance as possible. As a result, they don't let their opponents play Yugioh and lock them out from doing their main strategy.
If that sounds like you, you need to build a lockout deck. Check out the bottom left deck, which is my Anti-Meta deck! The Trolling methodology speaks to people who enjoy life by watching other human being squirm. They don't follow any social constructs and like to play by their own rules. They know that there is more than one way to skin a cat, just as they know then there's more than one way to win a Yugioh match than by reducing your opponents life points to zero.
They use alternate methods to stall their opponents and make them lose all their cards, or they'll inflict damage through spell cards, or some unorthodox method of torture, if this sounds like you, you need to build a troll deck. Check out the top deck, the Troll deck! My favorite deck to play is the Lockout Deck, because I enjoy locking my opponents out and giving them zero options.
However, if you're new to Yugioh, I'd suggest using the strongest monster methodology. If you're a seasoned veteran, and would like to spice up your Yugioh life I would recommend having some fun and trying out a Troll deck for the laughs! Introduction: How to Make a Yugioh Deck. This means that he could get an advantage from the spell card "Satellarknight Skybridge", whose effect is reproduced below: "Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck.
You can have a field with five attack monsters, and lose all of them to one mirror force, which does this: "When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls. Recommendation: My favorite deck to play is the Lockout Deck, because I enjoy locking my opponents out and giving them zero options.
Did you make this project? Share it with us! I Made It! Genaille's Rods by Wingletang in Education. IdleConceptsAzArticuNationazarticunation 1 year ago. Reply Upvote. It can still shut down entire strategies with its Floodgate-like effects. Yata Lock was one of the earliest decks in the game and is also directly responsible for the introduction of the Yu-Gi-Oh!
Chaos Emperor Dragon would activate its effect, which sends all cards on the field and both players' hands to the graveyard. The player would then attack directly with Yata-Garasu, forcing the opponent to skip their next Draw Phase. This meant that the victim of the Yata Lock would be unable to draw and have no cards in their hand to play with.
Yata-Garasu would continue being summoned and attacking to keep the lock going. These lead to Yata-Garasu being banned and still is to this day. The Yata Lock Deck died with the banning of its namesake. The cards that were used all received erratas making it impossible to perform in the way it once did. Even if all the cards were unbanned, it's still too slow to compete in the current meta. However, it's not to be understated just how phenomenal the Deck was and is by far one of the strongest Yu-Gi-Oh!
Decks to ever be in the spotlight. When Spyral first came into the game at the end of the Xyz Era, they were far from anything special. The Deck was capable of setting up incredibly powerful boards with cards that could easily loop their effects. Spyral also had a boss Monster Spyral Sleeper which if equipped with Last Resort, can destroy two cards on your opponent's field during either player's turn. If Spyral Resort is also on the field, both Sleeper and Last Resort couldn't be targeted, as Spyral Resort prevents targetting to any Spyral card that isn't itself.
Spyral would make a comeback with the release of Magician's Soul but would take a hit with the banning of Spyral Master Plan. This limited how the Deck could perform and took it out of the forefront of the meta. However, Spyral was still one of the strongest Yu-Gi-Oh! Doing all of this would stack Dark attribute Monsters into the graveyard to meet Dark Armed Dragon's summoning condition of having exactly 3 Dark Monsters in the graveyard.
This effect was not once per turn, meaning if you had three Dark Armed Dragons in your hand you can summon all three. Dark Armed Dragon also could banish Dark Monsters after it was summoned to destroy cards on the field. Emergency Teleport remains limited, but Dark Armed Dragon has become fully unbanned. While the Deck isn't playable anymore due to bans, it was by far the best Yu-Gi-Oh!
Deck of its format. Zoodiac is a series of Monsters with an interesting gimmick where any Zoodiac Monster could be used as the entire material for an Xyz summon of any Zoodiac Xyz Monster. Being able to skip an entire step in the Xyz summoning process was begging to be broken. Zoodiac Ratpier could special summon other copies of itself from the Deck if attached to an Xyz Monster which could then be used to Xyz summon into more Zoodiac cards.
Zoodiac Barrage could also be used to special summon any Zoodiac Monster from the Deck. Zoodiac Broadbull searches out any Beast-Warrior Monster in the game that can be normal summoned. Zoodiac Drident can destroy any card on the field during either player's turn, proving to be much too powerful for the game to handle.
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